![]() ![]() Log: Browse: CityIntro.unr?Name=Player:_Test?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?OverrideClass= ScriptLog: Base Mutator is Entry.Mutator0 ![]() Log: Bringing Level Entry.MyLevel up for play (0). Uninitialized: Allocs 3 Current / 8475 Total ![]() Uninitialized: Peak Memory 0.635M / 2.832M Uninitialized: Curr Memory 0.005M / 0.184M Log: Successfully detected D3DDrv.D3DRenderDeviceĮxit: Object subsystem successfully closed. Init: Successfully tested Direct3D presence (DD_OK) Init: D3D Device: szDescription=AMD Radeon HD 8200 / R3 Series Init: Unreal Tournament Direct3D support - internal revision 1.9c Init: D3D Device: Supports system memory DMA blts Init: CPU Features: CMov FPU RDTSC PAE MMX KNI Init: CPU Detected: Unknown processor (AuthenticAMD) Init: Base directory: D:\UTUE99April2020\System\ Init: Command line: testrendev=D3DDrv.D3DRenderDevice log=Detected.log Init: Detected: Microsoft Windows NT 6.1 (Build: 7601) I tried with another os windows xp same problem (no window comes on xp) - I also tried the same problem on another pc ![]() What error message do you get in your in UT.log when you try it (without xc_engine)? Not sure what the direct relationship would be between xbrowser201 and the number of paths you have in Core.System. The problem is this if I add on ut.ini> core.system> Paths./= Directory, I have tested adding up to 33 paths directories and xbrowser201 works, but if I add another paths (34) I get this when I go to open xbrowser201. I found a bug only affects on xbrowser201 ![]()
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